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Party dialogues/development are not even a shadow of KotoR (or Dragon Age: Origins as a more recent example). Party characters and factions are bland and I didn't really care which one I was doing quests for so long as I maximized the rewards. This was very disappointing, as I think side quests are what makes or breaks an RPG game. My problems with this game are: - Most of the side quests are boring, inconsequential fetch/find quests. There are plenty of reviews covering the good parts, so I'll just focus on what I didn't like. There are plenty of reviews covering the good parts, so I'll just focus on what This is a pretty impressive game, but it is far from perfect. This is a pretty impressive game, but it is far from perfect. I salute every person who contributed to the project and made it possible, both players and producers. Yet in the end, you'll simply enter that magical time machine which made old-school classics so worty of your time. You will learn that your companions can die and remain dead, should you perform poorly -) So if you expect modern learning curve of 5 minutes, brace yourself. You will learn how your attributes affect certain situations in a way you simply do not expect. You will also get your butt handed to you on a plate more than once. You will learn the game, you will learn what defines your character, you you will learn combat. Such group exists indeed and although hardly a young bunch, they remain incredibly sentimental when it comes to games that require that "little more" of you. The whole idea behind PoE was the sheer belief that there is a certain group of gamers, raised among post-apocalyptic ruins of Necropolis, burned more than once by the flaming breath of Firekraag and all that while searching for an answer to a question "what can change the nature of a man". One would think that in times of "amazing graphics with ultra GOGO effects", "one-button-does-all strategies" and "10 second learning curve" there is no place for a game like this.
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One would think that in times of "amazing graphics with Will try to make it short, since I'm having one hell of a time from hour 1 purchase. Will try to make it short, since I'm having one hell of a time from hour 1 purchase. Whether you're playing a stout Dwarf, a towering Aumaua, or one of the otherworldly Godlike, Eternity's plethora of playable races scratch every role-playing itch you may have and allow for deep character customization. Choose to play as one of the six playable races: Human, Aumaua, Dwarf, Elf, Godlike, and Orlan. Eternity takes the central hero, memorable companions and the epic exploration of Baldur’s Gate, adds in the fun, intense combat and dungeon diving of Icewind Dale, and ties it all together with the emotional writing and mature thematic exploration of Planescape: Torment. Eternity takes the central hero, memorable companions and the epic exploration of Baldur’s Gate, adds in the fun, intense combat and dungeon diving of Icewind Eternity aims to recapture the magic, imagination, depth, and nostalgia of classic RPG's that Obsidian enjoyed making - and playing.